i've been thinking a lot recently about old JRPGs and how some (most) of them are a real slog to play now (when not on some form of meth/speed): turn-based, super-linear storytelling, little customization, etc. etc. then i was thinking, i bet there's a good essay in how classic turned-based is busted and not fun in general, and maybe there's a good case for that, right? but here's the problem, and here's the sole reason why i rarely (if ever) write "review" stuff anymore: wtf is fun????
the whole thing becomes a joke to me. i see game review/journalism as a total clown show because of, literally, this one question. and the question can't be answered objectively. when some IGN dude writes this 6 paragraph review and is all confident that Grandia II is actually real bad or whatever, it's just pathetic to me. i cannot get beyond this. i fear i have thought myself into a spot where objective analysis of almost anything is absurd to me, fraudulent even.
and as an extension of this, anyone who seems overly confident in their opinion about anything multimedia/music/art related comes off as immature and kinda insufferable to me; like, our worldviews do not jive, man. i, in no way, could say that any song or game is objectively bad, much less GIVE IT A SCORE!
there is a problem here, though; and that's the fact that a game that advertises itself as a game but is actually just a black screen with no game qualities is probably a bad game objectively, but this is only because of how we define "game" and the expectation that comes along with it; however, if you added, say, a button press with little woop noise mechanic to the black screen it suddenly becomes far more complicated; think "Cookie Clicker" but way more primitive (get 500 woops! etc.)
that's it. that's the end of the tangent. could go on about Cookie Clicker way more, though; actually got into a mini-fight with a dude about Cookie Clicker once because of something related to this tangent but also because i don't want to allow Cookie Clicker to exist in the game-defintion space but, unfortunately, it's not really up to me and it's not objective so whatever. (at that time I naively took the position that Cookie Clicker was not a video game).