i don't have a *need* to own computer games; however, if i'm paying for something like a video game, i would like to be able to continue using that something without a big corporation between me and that something (within reason). mostly because this autonomously ensures that i can use that something in the future if i desire.
Netflix could make the argument that "you're paying for the access, not to keep" and that's a fine argument, but that's also not a service i'm interested in.
there's also a bigger conversation here about game preservation as a whole, or even further: the preservation of art. i don't see how Cozy Grove 2 can be truly preserved if it's behind lock and key with the initials NF on them. i've had this concern about MMOs as well, and as such am a huge proponent of private servers.
@spinning_bird expanding on "you're paying for the access, not to keep" bit -- if this model is successful enough, there's no reason publishers would not go for this model en masse, as it would be more lucrative in the long-term (no need to press physical copies, no need to give out digital copies that can be easily reproduced; means they can sell the game again in the future as a "RETRO CLASSIC!" etc.)
tldr is that i am uncomfortable handing over this much power to big corporations, as it nearly always lends itself to abuse. reissues, repackages, etc. etc. if you don't reasonably control something, you open yourself up to exploitation (the core reason any regulation on a free market exists).