#CRPGs by the basketful! By 1991, the SSI publishing engines were running at full speed with AD&D and TSR-licensed games flowing out.
Eye of the Beholder is the new poster child for a more casual dungeon-crawling audience with a lot less looking in paper journals for what characters had to say.
Admittedly, the wheels on the SSI Gold Box wagon were beginning to creak and wobble by the turn of 1991, I feel. I played the final instalment of those games, Treasures of the Savage Frontier, a while back and oy, did it feel dated for 1992. And everything was priced in electrum pieces which made the D&D'er in me go o.O; as I handed over dozens of them for basic provisions.
You still had to look in a separate journal too for conversations and encounter descriptions, which in a time where point-and-click adventures and rival RPGs had reams of text dialogue on disk, felt archaic, even taking into account it was for copy protection too.