I don't care what the schedule says I'm doing shaders in Robot Shooter tonight
#gamedev #livestream working with #godot
I don't care what the schedule says I'm doing shaders in Robot Shooter tonight
#gamedev #livestream working with #godot
Found a serviceable workaround for Rigidbodies that clip into my character, causing movement sweeps to fail.
Godot's "body_test_motion" gives a collision normal, which scaled w/ collision depth creates a separation vec. Had to to then sync that move to the phys server.
Check out my new Godot game on itch.io!
He subido una versión casi final de mi juego de puzles Tiburcio's Adventure por si alguien quiere jugar con el navegador.
Digo "casi final" porque he visto un pequeño error en los créditos (falta un programa) y en algún momento quiero meterle controles táctiles para que se pueda jugar en móviles.
Solo lo he probado en Firefox bajo Linux pero entiendo que funcionará en cualquier navegador y sistema operativo con webgl
https://ximo.itch.io/tiburcios-adventure
Typical moment where Godot UI nodes are very irritating... the pivot offset on two of my buttons can't be set properly but it's fine on all the other... even though I'm doing the same for all of them ^^'
Slow week, but here's the current progress on my #7dfps entry for #ScreenshotSaturday! Got endless rooms working with periodic reward rooms which was a big step, but I've still got a decent amount of work to do. We'll see what I can get done by Sunday, might make this a 14dfps
So I tried to implement an anisotropic Kuwahara filter, and it ended up looking like a blurry JPEG. *sad trombone*
Debugging is for tomorrow though!
#gamedev #indiedev #godotengine #godot
Your most requested feature is now in game.
Sometimes, playtest sessions are just that.
efilheim.itch.io/evermist
Unfortunately, Windows 10 ate half of my Godot project, but I suppose it's as good a time as any to rebase the whole thing.
But before that, I turned this cute bit of birthday gift art (courtesy of @lovelyMia) into a little splash screen. Now I get to see it every time I boot up the editor. :3
Her eyes didn't export from blender as well as I had hope they would.
Add the ability to add subtle backgrounds to your script editor!
Still working on the first biome's environment and elements. Check out the before and after!
Planning your settlement layout can be hard - sometimes you just have to place a few buildings and see what happens
The 2024 Godot showreel is finally out
Thank you to all the ones who submitted a project and wishing you good luck for the next ones. We plan on include more people in the voting process, so stay tuned to hear more about that next year.
Things are really starting to come together for #Rumorweaver! Now for a round of art and sprite updates and we're good to start implementing content
Congrats Intel on the new Battlemage GPU's! I'm very tempted to get one. I'm generally happy with my a750, but it does have some issues with the Godot Game Engine. Has anyone experienced Battlemage with the engine (specifically with GI)?
ohh it's actually possible to customize Godot interface even further in "Manage Editor Features" under Editor button. I was able to remove the "AssetsLib" button on the top which I don't need. Makes for a cleaner Interface too. #godot #godotengine