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#indiedev

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Most TCGs have some "grouping" of cards, seperating gameplay styles (think colors in Magic, or classes in many digital games)
I'm experimenting with an "Affinity" system to handle that in my game:
If your character is bad at the type of magic your card represents, it becomes more expensive. Here, the character played excels at Element-based Magic, so this Physics-based spell is difficult and therefore incurs a +2 cost penalty #madewithgodot #screenshotsaturday #indiedev #cardgames