Preview for Castlevania Dawn of Sorrow on the Nintendo DS.
Taken from Nintendo Official Magazine 151 - March Special Edition 2005 (UK)
This issue can be found here in full:
https://www.outofprintarchive.com/catalogue/nintendoofficialmagazine.html
This is one of my favourite Castlevania games to break. There are a bunch of pretty easy sequence breaks.
Using a knife style weapon that has the backstab special attack can activate switches behind walls/doors, allowing you to skip chunks of the map.
There is also the combination of using the succubus soul and the previously mentioned exploit to just straight-up glitch through walls
haha, I never knew that!
I'll get some footage to demonstrate it because it is hilarious.
Also, it makes Boss Rush super easy when you can just skip certain annoying bosses, allowing you to get the Rocket Propelled Grenade easily. The RPG isn't as good as it sounds sadly... But this is Castlevania, not Devil May Cry
@ishambard @OutofPrintArchive Harmony of Dissonance also has some easy to perform sequence breaks. All you need is to collect the ice book and find the sacred fist subweapon, unless you're on the Castlevania: Double Pack cartridge. Don't know which version of the ROM they used on Castlevania Advance Collection, but you should still be able to do at least one with simple timing after learning the double jump.
Harmony of Dissonance is on my list to play soon.
I cannot promise I won't use this knowledge for evil...
@ishambard @OutofPrintArchive I appreciate that the DS was when IGA went, "I really like Dracula's Curse, why don't we make more games like that?" However, I prefer Harmony of Dissonance's simple button combos for switching spell books to the menuing required in the later IGAvanias. At least Dawn of Sorrow allowed for a 2nd set of souls to quickly swap to.
HoDis's button combos were in the manual, but the old Chapel of Resonance covered all the spell fusions.