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Grhyn

@Coelacanth It depends on what the “feel” is for you. If it is some connecting threads — there would be some. A few NPCs down the line, and some story points hint over the past events.

Overall, it would be a very different game — due to the time passed, different people making it, different system beyond it, different approach (turn-based, not real-time with pause).

What I did find similar — the feel of the open world, where you want to explore everything, and meet every character. EA have it.