mstdn.games is one of the many independent Mastodon servers you can use to participate in the fediverse.
We are a gaming-focused space on Mastodon. We welcome everyone who enjoys any type of gaming - it doesn't just need to be video games. Let's build a diverse and inclusive community together!

Administered by:

Server stats:

413
active users

Hebby

Still getting through this video, but I think one thing missed in a lot of discussions about the follower dungeons coming in 10.2.5 is it allows Blizzard to actually include dungeons as part of the story. It:
- makes them incredibly easy,
- removes the need to queue with people who are almost always unwilling to explain fights

has been bringing in more and more story to the experience and now they could nestle some of that into dungeons. youtube.com/watch?v=lGsDsajm7t

All of that means you can add flavor text to NPCs, additional story dialogue, cinematics, etc. without worrying that people won't be able to experience it. has already been including dungeons as part of their story line. Trusts (their version of follower dungeons) works really with that.

See also: I still haven't seen the raid cinematics in game nor done the post-raid story quests because I haven't killed Fyrakk (I don't have access to a raid group or time to do it with folks)

Also, I genuinely think the mythic raid crowd (and fans of that crowd) really have no idea what the skill level is of a lot of players. And I don't mean that in a mean way; there are just a lot of people that don't understand all of the mechanics available to them. Follower dungeons removes some of that gating and lets more people simply play the game and learn.